DPI Project 1B: DIGITAL IMAGING EXERCISE

27 May 2024- 14 June 2024
CHONG CHENG TAO (0371072)
Digital Photography & Imaging  | Bachelor of Design in Creative Media | Taylor's University
Project 1B: Digital Imaging Exercise



List



This is the Module Information Booklet for this module: 

 





LECTURES

Week 5:

Exposure

Exposure is the amount of light which reaches the camera sensor or film.

Fig 1.5.1 Different exposure of photo



Parts of Camera

The main parts of the camera:
Camera body:
  • ShutterImage 
  • SensorLCD screen
Camera lens:
  • Aperture/ Iris

Fig 1.5.2 Structure of Camera




Exposure Setting

Camera settings that affect the luminous exposure:
  • Shutter speed: The speed at which the camera shutter is closed that allow the light to reach the film.
Fig 1.5.3 Different Shutter Speed
  • Iris / Aperture: Control the flow of light entering the lens. 
  • ISO: Camera's sensitivity to light. The lower the number of ISO
Fig 1.5.4 Different ISOs

The lower the number of ISO, the less sensitive the camera to light and the finer the grain.
Fig 1.5.5 Relationship between Shutter Speed, Iris and ISO



Lens Perspective

Appropriate lens provided desire framing, lens choice affects angle of view. Lenses can be categorized by focal length.


Fig 1.5.6 Types of Camera Lenses



Focal Length


The shorter the focal length, the wider the angle of view and vice-versa. Focal length is the measurement from the optical center of a camera lens to the camera’s sensor.

Fig 1.5.7 Focal Length



Depth of Field

The proportion of the image that is reasonably sharp and in focus. The smaller the aperture you use, the greater the depth of field.

Fig 1.5.8 Depth of Field




Week 6:

The principle of deisgn are the rules to create effective and attractive compositon. These are some fundamental principles of design:
  • Emphasis
  • Balance
  • Alignment
  • Contrast
  • Repetition 
  • Proportion 
  • Movement 
  • White space




TUTORIAL

Week 5:

Hue is a degree on the colour wheel from 0 to 360. 0 is red, 120 is green, and 240 is blue. Saturation is a percentage value. 0% means a shade of gray, and 100% is the full color.

Mr Fytullah suggested us to display the design work in different screens to ensure the colours are ideal.

Mr Fytullah gave the example, if we brighten the poster of "Grave Of The Fireflies"(1988), we will notice that some of the lights are not fireflies, but incendiary bombs from a B-25 bomber. This is a great example in playing with the levels of colour. 

While adjusting the Curves adjustment layer, the white balance will be affected. 

Mr Fytullah gave us some tutorial in using Colour Balance (Ctrl+B), Hue / Saturation adjustment (Ctrl U), Levels (Ctrl+L)



Week 6:

We were given brief tutorial by Mr Fytullah regarding the using of quick selection tool, filter, layer mask and colour correction before starting the practical exercise. These are the basic tools used for matching a character into an environment. We were instructed to do recolouring of exercise. Different blend modes such as Screen, Overlay and Soft Light are used in this exercise.





PRACTICAL

Week 6:

In this week, we are instructed to do a digital imaging exercise, which is matching the character Shazam into a hearst mansion. 

These are a few technics we are instructed to practise:
  • Quick selection tool
  • Layer mask: 
  • Filters
  • Colour correction
Quick seelction tool and layer mask are used to substrate background character. 

Fig 3.6.1 Shazam

Fig 3.6.2 Shazam after masking out


After resizing the character, I try to match the character into the background. Colour Balance, Match Colour and Curves Adjustment layer are used to adjust the colour. I added some shadow with Gaussian Blur filter, noise filter was added to the character too.

I added a Soft Light layer to the character because of the yellow light in the left. 

Fig 3.6.3 Shazam matched with the environment

 
For the reflection, I copy the image, lower down the opcacity and added a multiply layer to further darken the reflection in the bottom side. Saturation of the reflection was lowered down. Ripper filter was added to imitate water reflection.

Fig 3.6.4 Shazam's reflection


Fig 3.6.5 Shazam & Hearst Mansion


Now, we were instructed to match our own picture into the hearst mansion.

Fig 3.6.6 Own picture
Fig 3.6.7 Own picture after masking out

After applying the same step, here is my outcome:

Fig 3.6.8 Own Picture & Hearst Mansion



Week 7: 

In this week, we are instructed to recolour a black and white image. Quick Selection Tool, Marquee Tool, Brush Tool,  Refine Edge Brush Tool and layer Mask are used in this exercise. For the Blending Mode, Softlight and Overlay are mostly used.  

These are the black & white image given. 

Fig 3.7.1 Black & White Image 1

Fig 3.7.2 Black & White Image 2


Fig 2.7.3 Recolour image 1

Fig 2.7.4 Recolour image 2

Fig 3.7.5 Black & White Image 3


Fig 2.7.6 Recolour image 3





REFLECTION

In this project, I have developed my understanding in the use of blending mode.  I learned how applying gradients can transform an image dramatically. Gradients allow for a natural transition between different tones, which bring a sense of unity to the image. I found that this technique is particularly useful when trying to harmonize different elements make that the overall colours feel cohesive. Besides, I have more understanding in layer's blending modes, especially Multiply, Screen, Overlay and Soft Light. Different modes do give different results. Lastly, I learned how to readjusting clippping mask by using refine edge tools. This enhance my accuracy while recolour the photo. 

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