VSP Project 1: Audio Editing Exercise
27 April 2024- 3 July 2024
CHONG CHENG TAO (0371072)
Video & Sound Production | Bachelor of Design in Creative Media | Taylor's
University
Project 1: Audio Editing Exercise
List
LECTURES
Week 1
Mr. Martin brief us about the 3 objective in this module:
1. Pre-production
- Idea devolopment
- Story
- Storyboard
- Visual References
- Location/ Props
- Lighting
- Costume
- Principle Shooting
3. Post production
- Offline Editing
- Online Editing
- Audio Editing
In this week, start watching stop motion video and share 3 favourite stop motion videos in the Final Project section.
Week 2:
Asynchronous Class Materials
Three Act Structure
- Act 1- Setup
- Act 2- Confrontation
- Act 3- Resolution
An important takeway of the 3 act is understanding that one event
must lead to another and then to another, this unifies actions and
meaning and creates the semblance of a story.
Act 1- Setup
The first act establishes the protagonist, their world, and the
situation they find themselves in. This act typically ends with an
inciting incident, which sets the story in motion and creates a
problem that the protagonist must solve. The inciting incident can
be a positive or negative event, but it must be significant enough
to disrupt the protagonist's world and force them to take action.
Act 2- Confrontation
The second act is the longest and most complex of the three acts.
It's where the protagonist faces a series of obstacles and
challenges as they work towards their goal. This act is often
divided into two parts: the first half, where the protagonist makes
progress towards their goal, and the second half, where they
encounter setbacks and complications. The second act typically ends
with a major turning point, where the protagonist faces a
significant setback or crisis that forces them to reevaluate their
approach.
Act 3- Resolution
The Resolution The third act is where the story reaches its climax
and resolution. The protagonist must confront their final challenge
or conflict and overcome it in order to achieve their goal. The
climax is the most intense and dramatic part of the story, where the
stakes are highest and the tension is at its peak. The resolution,
on the other hand, is the denouement, where loose ends are tied up,
and the protagonist's journey comes to a satisfying conclusion.
Week 3:
Mr. Martin show us more videos to deepen our understading on three act
structure.
For audio dubbing exercise, we need to mix the sound elements below
and creeate an audio setting that supports the action and engages the
spectators:
- Speech / Dialogue
- Sound effects
*no need music
*one character one track
Audio track:
- 3 tracks for dialogue, one character, one track.
- 4 tracks for sound effects,
- 3 tracks for ambience sound.
There is 2 types of sound effects:
- Hard Sound effects: Specific sounds that are added to a film to enhance a particular action or event, such as a door creaking, glass breaking, or a gunshot.
- Ambient effects: Background noise in a film, such as traffic, wind, or crowd noise, that helps to create a sense of environment and atmosphere.
For sound effect, we need to find it online. The audio need to be
faded in and faded out.
- https://freesound.org/
- https://99sounds.org/
- https://www.kasradesign.com/need-sound-effects-top-8-free-sound-effects-websites/
Edit voice from female to male, male to female, human to cute
animal/adult to kid:
Premiere Pro → Audio Effects → Pitch Shifter → Semi
tones.
Volume:
- Dialogue: between -6dB & -12dB
- Ambience: below -20dB
- Hard sound effects: Depend
Week 7:
In this week, we are learning one of the audio editing exercise,
sound shaping.
Frequency Range
- Hertz (Hz): Human can hear frequency range from 20Hz to 20,000Hz.
Fig 1.7.1 Subsets of Frequency
Dynamic Range
- Decibels (dB): The threshold of human hearing is measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.
Fig 1.7.2 Threshold of Human Hearing Decibels
Space
- Mono sounds: Sound recorded using single audio channel.
- Stereo sounds: Sound recorded using two audio channels.
Fig 1.7.3 Mono sound and Stereo sound
- Create multitrack session. save it.
- Import source file.
- Effect Rack > Filter & EQ > Parametric Equalizer.
Phone Call Sound Effects
- Bring down BASS, TREBLE, raise MID RANGE between 500Hz to 2kHz.
- Limit the frequency range.
Muffled Sound Effects
- BASS remain, TREBLE to the bottom, raise MID RANGE to top.
*We need to recorded our sound in first language.
Project 1: Exercise
- Sound Dubbing
- Sound Sharping
Project 1.1: Sound Dubbing
1. Sound Dubbing
- 2 audio editing exercises
- A muted video clip is given, we need to rebuild the sound the entire scene (dialog, surrounding sound, etc...)
- Be aware the what sound is missing in the scene.
- Sound we can "see" & ambient sound
- We need to choose or record sound clips to be used to create sound effects to bring a video clip to live.
- We are given a choice of scenarios and we have to pick one and create the soundscape for the chosen scenario.
- Record 10 seconds of our own sound.
We are given the scene and subtitle for this exercise.
Before that, we need to do a spreadsheet for the scene.
I seperate this exercise into 3 sections, which are hard sound effect, ambient
sound and dialogue record.
This is my order in doing this exercise: Hard sound effect>
Dialogue record > Ambient sound
For door knocking, I adjust the volume to create a scenario that the auditor
gradually knock louder.
Fig 2.1.5 Door Knocking
For neck snap, I layer two sound effects to make the sound more realistic.
Dialogue
- Evelyn: 6
- Waymond: 0
- Auditor: -3
Ambient sound effect
Fig 2.1.13 Audio Dubbing Exercise
Project 1.2: Sound Shaping
This week, we are doing sound shaping exercise using Adobe Audition.
The sound we need to do:
- Voice of phone call.
- Voice coming from inside of.
- Voice of toilet/bathroom.
- Underground cave.
- Alien/ Orc voice
Voice of phone call
- Rack effect (Parametric Equalizer)
Fig 2.2.1 Parametric Equalizer
Fig 2.2.2 Voice from phone call_Audio
Voice coming from inside of closet
- Rack effect (Parametric Equalizer)
Voice of toilet/bathroom
Fig 2.2.6 Echo
Fig 2.2.7 Voice from toilet/bathroom_Audio
Underground cave
- Studio Reverb (Ethereal)
Fig 2.2.8 Studio Reverb
Fig 2.2.9 Underground cave_Audio
Alien/ Orc Voice
- Pitch Shifter (2 tracks)
Fig 2.2.10 Pitch Shifter
Fig 2.2.11 Pitch Shifter_Audio
REFLECTIONS
The exercises in this module have been a solid introduction to video and
sound production, especially for someone like me who have no experience in
thsi aspect. The workload is not overwhelming, which allows me to focus on
building a solid foundation. I've already learned some knowledge about the
fundamental aspects of this field. I'm pretty excited with the upcoming
project to put these new skills into practice.






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