Application Design: Project 3_Lo-Fi App Design Prototype

26 July 2025 - 

CHONG CHENG TAO (0371072)
Application Design | Bachelor of Design in Creative Media | Taylor's University
Project 3: Lo-Fi App Design Prototype


List


LECTURES

Week 10

Wireframes
  • Sketch everything and keep your curiosity fresh! 
  • Sketching brings your thinking out for everyone to see.
  • No images, no details, no colors. 
  • Sketching is accessible, no skill gap and low stakes. 
  • Start using big brush (tend to include less details), using thin pen for detailing. 
  • Quantity > quality, focus on bringing as much as thinking on paper. 

Exercise

We started the exercise by sketching the wireframe of the existing apps/softwares in 1 minutes, which is a good method for warm up. 

Warm-up exercise

Warm-up exercise

Week 11

User Interfaces (UI) 

*Center alignment & Optimal alignment
*60/30/10 color theory

Week 12

As a designer:
  • Give a specific task.
  • Observe and take notes.
  • Introduce the task (e.g. what are you showing, what is the goal?)
As a tester:
  • Try to complete the task.
  • Describe your experience.
  • Give CRITIQUE instead of CRITICISM.
  • Always start with positive feedback > Details you like >  Things to improve > Encourage closure.
    Take note on what tester struggle and make mistake. Analyze the problem and improve it. 

          INSTRUCTIONS

          This is the Module Information Booklet for this module: 



          Application Design: Lo-Fi App Design Prototype
          • Wireframes
          • Micro-interactions
          • Core features interaction
          • Lo-Fi prototype
          • SiteMap


          Requirement

          Once the UX design process is completed, students can now create a low fidelity prototype of the app. Students needs to arrange all the screen wireframes, actions, visual feedback and link them up in Adobe XD/ Figma/ Invision Studio or any other prototype software’s. Students need to document this process with video and produce a document containing detail analysis of this task and the solutions to the problems faced by the testersv

          Based on the information gathered in task 1, students will:
          • Perform usability testing whereby they will invite guests to test out their low fidelity prototype
          • Gather all the information, response, feedback, pain points observed from the test.

          1. Wireframes

          In class, we are given 8 minutes in class to have a detail sketch for our redesign app.

          Fig 1.1 Homepage wireframe

          Here is the way to gain more ideas, do the sketch with different themes (e.g. different shape, kid version, elderly version, futuristic....).  

          Fig 1.2 Different hompage based on themes

          Then, extract the interesting ideas from the sketches, combine with the first version of the pages, make the second version. 

          Fig 1.3 2nd homepage wireframe


          6 Screens

          We will need to do 6 screens for the redesign app with clear interaction and navigation. I focused on 2 of the main features, commission request and artwork submission

          Fig 1.4 Commission request

          Fig 1.5 Artwork submission

          Fig 1.6 Reference

          Fig 1.7 First draft Figma wireframe


          2. Mirco-interactions

          Some micro-interactions are applied on the components and animation.


          Components

          Some components have the color animation after clicking. This is done by using Smart animation in Figma.
          Fig 2.1 Color animation

          Screen

          Slide in & Slide out animations are used when navigating into subpages, helping the user to understanding their current location in the app.

          Fig 2.2 Slide in & Slide out


          3. Core Features Interaction

          I focus the interaction in 3 features:
          1. Viewing artwork & artist
          2. Receive commission
          3. Upload artwork
          The flow is developed based on the user flow documented in  Project 2: UI/UX Document

          Fig 3.1 Draft prototype



          4. User Testing

          Here is the sumamry of problem after user testing: 
          1. The design of commission cards are lack of identity for different statuses. (e.g. New, Active, Done, Cancelled). 
          2. Some icon is confusing (e.g. message & email). 
          3. "Receive" might not be a suitable word for receiving commission. Some wording for button would not be suitable. 
          4. The flow for receive commission is unclear and too rush, more steps are required within the start and end (e.g. payment received notification, ask for persmission to upload). 
          5. User should have a way to access commission status easily. 


          5. Lo-Fi Design





          Fig 3.1 Draft prototype


          6. SiteMap

          Fig 4.1 SiteMap


          7. Final Submission 

          Fig 7.1 Final Submission_Lo-Fi App Design Prototype


          Fig 7.2 Lo-Fi prototype walkthrough video

          Fig 7.3 Lo-Fi App Design Prototype_Slide


          FEEDBACK

          Week 10

          General Feedback: -
          Specific Feedback: 
          • Do some changes to the order of the flow, client should receive artwork before the artist post it.

          Week 11

          General Feedback: -
          Specific Feedback: 
          • What artist will receive (message, alert) if the deadline is near?
          • Is there any method for artist to directly naviagte to commission page (currently working, pending...)?
          • Add features regarding payment (payment received, watermark on artwork before receiving payment...) 

          Week 11

          General Feedback: -
          Specific Feedback: 
          • Commission card should be designed with different status, e.g: New, Active, Done, Cancelled
          • Change the chat icon, make it more obvious. 
          • "Receive" might not be a suitable word for receiving commission. 
          • The flow for receive commission is unclear. 

          Week 12

          General Feedback: -
          Specific Feedback: 
          • Overall very good.
          • Make minor adjustment on the font size to enhance readability. 
          • The tag should be a global tag instead of a local tag (e.g. link to all the artwork on the platform with same tag)


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          REFLECTIONS

          Project 3 finally jumped into the design phase, which I'm super enjoying. There is something unique when starting a design from scratch. As I begin to build and make decisions along the way, I realize how much changes and immature ideas that are required to fix and modify. This phrase is rarely linear and full of discovery. Each decision I make (e.g. layout, typography and interaction) would leads to a new consideration. 


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