22 September 2025 - 23 December 2025
CHONG CHENG TAO (0371072)
Art Direction | Bachelor of Design in Creative Media | Taylor's University
List
LECTURES
Week 1
Mr. Kamal briefed us about the definition of art direction and the module
structure. We will focus on learning how to analyze a client brief and target
market, at the same time implementing the art direction strategy in creating
an art project.
This week, Mr. Kamal introduced us the first exercise. We will need to analyze
art direction practices in creative company. By studying the industry,
pipelines and the role of art direction. We can learn more about the
importance of art direction in different aspects.
Week 3
Design is always started with the problem, a design is aim to give impact to
the community, make the world a better place. Creative and innovative is the
key of a society evoluted over time.
Week 4 & 5
Waterfall model is a design process that is useful to estimate the duration
and processes. Wheather its a big or small project, pre-production,
production and post-production process is still essential.
Mr. Kamal introduced us the way to do project management document. It is a
good way to keep track of the project progress.
Week 7
We will need to refine our idea for final project:
- Art Guide
- Branding (e.g. name, logo, tagline, color palette...)
- Social media
- Poster
- Trailer
*Consistency is the key when come to develop a art project.
INSTRUCTIONS
This is the Module Information Booklet for this module:
Project 1: Art Direction Ideation
This project aims to develop a strategic and creative art direction
concept that responds to a real-world community problem aligned with one
or more United Nations Sustainable Development Goals (SDGs). Students will
collaborate across disciplines (UI/UX, Graphic Design, Digital Animation,
Entertainment Design, Immersive Design) to explore how art direction and
visual storytelling can create social, cultural, or environmental impact.
We have the idea of continue with the theme from my Game Development
Module, which is reagrding nuclear pollution.
Proposal from Game Development (1st idea):
Fig 1.1 Game Development Proposal
From the ideas, we develop a game development document (GDD), which
including the basic gameplay, mechanics, art direction and more.
Fig 1.2 Game Development Document
On the other hand, the proposal include more research of the justification
of the topic selection and the relationhip with the SDG goal.
*The reference is documented in the last page of proposal.
Project 2: Project Management Document
Final Project: Art Guide Developoment
For the Final Project, we will need to develops a set of individual Art
Direction Guides, one per focus area, that form a complete product launch
system.
Since we have 3 members, we will be focus on this 3:
- Branding and Merchandizing Art Guide (me)
- UI/UX and interaction Art Guide (Riyan)
- Game Concept Art Guide (Nabil)
My part is regarding branding and merchandizing, including the aspects of:
- Logo System
- Typography
- Color palette
- Art Style
- Poster
- Social Media
Logo System
I use a 8x8 grid map to maximize the clarity across digital and physical platforms. Both version: colored version and monotone version.Fig 3.1 Phyto logo
Typography
2 typefaces are primarily used in Phyto.:
- Pixelify Sans (English)
- Boutique Bitmap 9x9 (Mandarin)
Fig 3.2 Typefaces
Fig 3.3 Text Styles
Color Palette
In Phyto. 2 sets of color palette are used purposely:
- Soft Colors: Represent nature and growth, used for unpolluted environment/area.
- Represent danger and tension, used for radioactive elements.
Fig 3.5 Harsh colors
Art Style
The aesthetic is defined by these simplification of forms:
Fig 3.7 Character 3D models
Fig 3.8 Shadings & Lightings
Fig 3.9 Shadings & Lightings preview
Poster
The primary promotional merchandize would be poster. It must serves the purpose of:
- Capturing eyes with charming aesthetics.
- Enhance public’s interest to the game.
- Showcase the backstory of the game.
The poster art must be prepared in the following industry-standard formats to cover all digital storefronts, physical print and press usage.
Fig 3.10 Poster Size
Here are some examples for the poster:
Social Media
The launching and marketing of Phyto. will mainly go though social media such as, Instagram and Twitter. It must serves the purpose of:
- Remind people of the release date.
- Give strong first impression to potential players.
- Sustain interest by explaining the game details, story, and selling the merch.
The social media posts are structured into 3 main part:
- Row 1: Countdown
- Row 2: Launch Day
- Row 3: Sustain Interest
Fig 3.12 Social media posts
We do our design in Figma Buzz.
Fig 3.1 Art Guide Design
FEEDBACK
Week 7
- Everything good, progress on art guide.
Week 8
- Develop the contents of each art guide.
-
Mr Kamal recommended us to do art guide for Branding &
Merchandizing, Concept Art and User Interaction
Week 9 (No feedback)
Week 10
- Keep progress on Art Guide
Week 11
- Keep progress on Art Guide
REFLECTIONS
Overall this is a great module in enhancing the skillsets as a designer. Choosing our existing product (Phyto) as the practical application certainly made things easier, as it spared us the need to start from scratch with all creative outputs.
At the same time, this project gave me another perspective to reconsider some decision I do in Game Development project, which I think make the game better. Examples include the color scheme and the design of legible typography. Seems like documenting/writing down thing is a good method in clarifying ideas.
All in all, I really appreciate Mr. Kamal's lecture, it is really enjoyable and stress-free, which allow our team to proceed in our project at a comfortable pace.
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