Task 1: Game Design Document
22 September 2025 - 31 October 2025
CHONG CHENG TAO (0371072)
Game Development | Bachelor of Design in Creative Media | Taylor's
University
Task 2: Game Design Document
List
LECTURES
Week 1
In our first class, Ron briefed us some history and general knowledgeabout game development.
Typical game development process is always messy! People often think game dev is a Waterfall model, which things will be done step by step. However, it is more likely to be an Agile model, which back and forth and change the previous ideas and directions are often occured.
Waterfall model v.s. Agile model
Ron highly recommended us to use Open Source Software (OSS), for instance: Godot, Blender, Krita. This is to make sure we own what we create.
In this module, Godot will be the main game engine for development. It is open source and have a shorter leanign curve compared to Unity and Unreal Engine
- itch.io
- Find cool mechanics.
- Game Design Document
- HOMEWORK: We will need to come out with a game idea and doing our first game pitch.
Week 2
Ron gave us a small tutorial on making models in blender and export it into Godot.
- Obejct mode & Edit mode
- UV unwrap (make sure select all verticles in edit mode)
- Texture paint
- To export to Godot, use GLB/GLTF format
Week 3
This week we need to do exercise for Game Design Document (x2). Ya thats all.
Week 4
Refine the GDD.
Some of my own study here, I'm starting on learning Godot in creating 3D game.
Some of my own study here, I'm starting on learning Godot in creating 3D game.
- Use SpringArm node to ensure camera have a fixed distance with the character, it prevent collision issue too.
Week 5
This week, I'm explroing Godot myself. I found this tutorial video which is pretty suit the art direction I would like to proceed.
To achieve the 3D pixel render in Godot. We will be suing SubViewportContainer and SubViewport
3. Select the Anchor preset to Full Rect, stretch teh viewport.
4. Adjust the Stretch Shrin.
INSTRUCTIONS
This is the Module Information Booklet for this module:
- Week 1 HOMEWORK
- Week 2 HOMEWORK
- Task 1: Game Design Document
Week 1 HOMEWORK
We will need to come out with a game idea (or many ideas, remember the limitations), and make our first game pitch. We are encouraged to spread our creativity to convey our game ideas.
LETZ GET STARTEDDDDD
I'm not a gamer guy, but I would say I'm pretty good in finding interesting things in my daily life. I direction would be focusing on some small object/concept and utilize its mechanics and characteristis. I come across these ideas:
- Phytoremediation
- Humanize computer
Week 2 HOMEWORK
So this week we will need to do some 3D assets in Blender. I'm continuing with my idea "PHYTO", and low poly models would be my aesthetic direction.
Let's start with getting some reference:
I found this video which is have a really really stunning render effect, with the artist's tutorial as well.
Credit: 红糖馒头-A
I try out the render using shading nodes. I would say this is quite complicated and I'm not sure is it compatible with Godot.
I started by have a sketch for the character. Some of the key elements:
- Rabbit figure
- Big watering pot as backpack
- Gun?
- Gardener boots
Here are model:
I use Mirror modifier for the asset to make it symmetrical.
A lil water hose gun:
When importing into Godot:
Task 1: Game Design Document
We choose the ideas 1) Double Pendulum Pachinko (from Obata), 2) Phyto. (from me).
Our group member:
- Tao
- Cayden
- Obata
- Shaiba
- Xinli
- Nuoyan
- Ahmed
- Bertrend
I'm focusing on Phyto. while assisting on the music part of Pachinko.
My direction for Phyto would be a game appears joyful on the surface, yet is filled with unsettling and sad backstory.
This is our main character, Rabid btw!
Visual for Phyto. GDD:
Besides, I use Suno.AI to have some reference for the BGMs for the game.
Phyto GDD ver 1:
Pachinko GDD ver 1:
FEEDBACK
Week 2
For idea 2, maybe allow player to upload their own questions.
Week 3
-
Week 4
The second ideas look promising. Something left out would be the island for different levels.
Week 5
Good to proceed!
*A great idea from Cayden! How about make the game in 2 phrase (following the RPG format):
*A great idea from Cayden! How about make the game in 2 phrase (following the RPG format):
- Movement phrase
- Action phrase
REFLECTIONS
A crazy fun module!! But would be really really heavy too. This might be my biggest step out from the comfort zone since I have never done a 3D project before. Big thank you to Ron and my peers.
Anyone reading this wish you suffer and learn😌😌



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