UX Design
22 September 2025
LECTURES
Week 1
Week 2
- Impact is how much it influences the user.
- Frequency is how often it happens.
- Masetry is the learnability of this process.
- Effort is how resources user need to execute it.
- Resources, linked with effort, could be time, energy, money.....
- Usable
- Is the design easy to understand?
- Can the user find everything easily?
- Can users accomplish the desired task without any hindrances?
- Equitable
- A product should be designed for user with diverse backgrounds.
- An equitable product delivers a high-quality user experience to all its user regardless age, gender identity, race and ability.
- Are the needs of diverse groups considered?
- Is the design fulfilling the needs of historically underrepresented groups?
- My. Sylvain gave example about the bandages with different skin colors.
- Enjoyable
- An enjoyable product design makes the user happy.
- This design creates a positive relationship with user.
- Does the design consider the user's feelings?
- Useful
- A product is useful if it solves a user problem.
- Usability is wheather the product workign well and being easy to use.
- Usefulness is the product's ability to solve the problem.
- Is the design solving a user problem?
- Does it help user achieve a specific goal?
- Is the dseign adding value to the experience?
Week 3
- Empathize
- Define
- Idaete
- Prototype
- Test
- Quick start
- One direction to cater
- Wrong direction
- Create solution that already exist
- People
- Behaviour
- Context
- Market
- Connect the dots
- Find the root cause/actual problem
- Align the team
- Save company resources
Week 4
Week 5
- Even it out
- Spread it
- Find patterns
- Find outliers
- Funnel it down
- Make sense of it
- Find the root cause
- Data volume is too high
- Hard to grasp
- Too long to navigate
Week 6
Week 7
Week 8
- Identify
- Brainstroming
- Develop & Refine
Week 9
Week 10
INSTRUCTIONS
- Exercise 2 Individual Report: Design Audit
- Final Project
Exercise 2 Individual Report: Design Audit
Outcome: 5 min presentatio in class
- Introduce CSP
- Introduce animation features & celluliod/cel animation
- Good UX: What CSP does well?
- Bad UX: What CSP doesn't do well?
- User persona & journey
- Opportunity & Potential improvement
- Business goal
Sooooo, let's jump into CSP and find out the actual pain points.
Final Project
Week 1-3
Proposal (WIP)
In this project, we would like to study about pet care information.
Pet care information is often recorded across physical documents or multiple digital notes. One of the biggest consequences of these issues is the critical data can be lost or miscommunicated whenever a pet transfers care or ownership.
Commons situation when this happens:
- Large amount of pets causing confusion and mismanagement in pet shelter
- Neglection by owner, losing important files and data
- Lack of communication / miscommunication between pet owners and carer
The lack of centralization of pet data leads to inconsistent care, missed medication and stress to pets, shelter, owners and caretakers.
Week 4
We are having interview with multiple personas, primarily focus on pet owner and pet shelter.
Interviwee:
- Pet owner
- Nicole Kiew
- Mashaar Ibrahim
- Jinan Rasheed
- Pet shelter
- Vivian - New Life Foundation/New Life Animal Shelter
- Christeen David (Pet foster)
Week 5
In this week, we are compelling the interview response and starting on affinity mapping.
After this, we do the How Might We question, 6 per each statements.
FEEDBACK
Week 3:
Week 11:
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