Task 2: Development Phrase
22 September 2025
CHONG CHENG TAO (0371072)
Game Development | Bachelor of Design in Creative Media | Taylor's
University
Task 2: Development Phrase
List
LECTURES
Week 6
Eveything in Godot is built in scene. Different environment, character and assets in different scane.
In this class, we are testing out the GD script in Godot.
We done some simple scripting:
- Move based on position
- Rotate
- Variable
- Function
- If
- Keybind
Keybind:
Week 7
Find a sprite sheet from Open Art game
Slice the animation frames! And we will get some the frames.
INSTRUCTIONS
This is the Module Information Booklet for this module:
- HOMEWORK Week 6
HOMEWORK Week 6
For this homework, we will need to explore GD script. I plan learn some physic engine.I follow this tutorial. I'm lazy to write, just watch this basically the same thing 😴.
Week 7
I'm mainly dealing with the 3D assets so far.
Character 3D models
Environment 3D models
Character animation
For character animation. I follow these steps:
- Riggings (Blender)
- Animation keyframes (Blender)
- Animation Tree (Godot)
In Godot, Aniamtion Tree and AnimationPlayer node are used. AnimationStateNodeMachine to link the animation states.
Week 8
Researhing on more thing about the Godot this week, just mess around and found out.
Some of the questions I have in the development progress:
- What's the easy way to do map?
- How to do water?
- Shader in Godot? How to use it?
- How to render the gameplay viewport in pixel art style?
Week 15
The Level 3 map is lil bit too hard, so I introduce some mechanisms :
- Grass Spawning
After a radiation zone is cleared (when enough sunflowers are planted), spawn 3-5 Grass.tscn instances at random positions within the cleared zone area. This happens automatically after the radiation box visual clears and RadiantGrass blocks are converted.
- Double Jump
- Grenade Jump
Level Design
REFLECTIONS
TS HARD AF ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜ðŸ˜
For anyone who need to go through this module, PLEASE TAKE TISSUE PAPER AND WRITE DOWN THE MAIN GAME MECHNISM. If it exceed the paper just try to simplify it.

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