Design Exploration
4 April 2026
CHONG CHENG TAO (0371072)
Design Exploration | Bachelor of Design in Creative Media | Taylor's
University
List
LECTURES
Week 2
Playful! Y'all always forget it.
As we live in a visual information culture. Visuals are powerful persuasive
medium to provide most of our information about the world.
Visuals are:
- Everything that can be seen AND
- Everything produced or created by humans that can be seen
Provocation visuals disrupt the usual unconscious thought process.
There are four emotions that often portrayed in provocation visuals:
- Shock
- Shame
- Fear
- Anger
BUT as an designer, people perception on provocation visuals can be influenced
due to
- Cultural Sensitivity
- Polarization and Division
- Economic Instability
- Social Justice Movements
HOW ABOUT Playfullness? We can achieve it by:
- Provide the right fucntions
- Offer usability & reliability
- Engage users with feedbacks and interactions
How can be experience playfulness before actully build it? We can try
iterative design.
Iterative Design
Week 4
Visual elements can be used as good and bad thing. Visual is often used to
maintain favorable social circumstances.
Narrative drives how the visual would be.
INSTRUCTIONS
This is the Module Information Booklet for this module:
- ENTRY 1: Potential idea so far
- ENTRY 2: My final, confirmed idea
- ENTRY 3: Project planning over 7 weeks
- ENTRY 4: Deliverable status so far
- ENTRY 5: Final output status
ENTRY 1: Potential idea so far
Project Direction
My idea would be surround Atelophobia, an anxiety disorder of fear of being
flawed. People who suffered atelophobia often tied their self identity with
their performance in working, relationship and behavior.
It is often confused with perfectionism. Perfectionism is a person striving
for excellence, whereas atelophobia is a person viewing the possibility of
an error as a threat.
Perfectionism v.s. Atelophobia
Some of the key indicators of Atelophobia:
- Intense self-criticism
- Low self-esteem
- Anger or irritability
- Obsessive worry about past of future
- Panic attack
- Shortness of breath
Theme exploration
In this project, I would explore micro-exposure therapy (MET). MET is a type of therapy that involve very small, brief and
frequent "experiments" to face fears and break anxiety habits. ''
MET should be small, light weight and can be done anytime, anywhere.
It often involve removing tiny and unconscious rituals used to feel
safe.
In the context of Atelophobia, the aim is to let user reappreciate “accident” as a type of
“beauty/art”, involving a gradual, systematic approach to facing situations where
mistakes are normal.
In this project, I would explore micro-exposure therapy (MET). MET is a type of therapy that involve very small, brief and
frequent "experiments" to face fears and break anxiety habits. ''
MET should be small, light weight and can be done anytime, anywhere.
It often involve removing tiny and unconscious rituals used to feel
safe.
Technical exploration
On the technical aspect, I would be exploring:
- Creative Coding
- Vibe Coding/AI assitant coding
In this current era, I think its a big waste if a designer don't utilize
the capabilities of AI.
In the past, due to limited technical ability, the prototype created by a designer often feel "vague". At best, we can make the visual look great, walkthrough the app flow; but sometimes we were unable the key MVP that the product truly intended to convey.
For this project, I want to explore how vibe coding (code with the assistance of AI) in enhancing the effectiveness of product development. I still believe in expertise, an experienced developer ensured a solid and reliable product. However, designers should also be involved in this process.
In the past, due to limited technical ability, the prototype created by a designer often feel "vague". At best, we can make the visual look great, walkthrough the app flow; but sometimes we were unable the key MVP that the product truly intended to convey.
For this project, I want to explore how vibe coding (code with the assistance of AI) in enhancing the effectiveness of product development. I still believe in expertise, an experienced developer ensured a solid and reliable product. However, designers should also be involved in this process.
What is used:
Antigravity,
Google AI Studio, Github
What is the expected outcome?
Ateles, a web application that provide micro-exposure therapy
approach for Atelophobia community.
The word Ateles is a term origin from Greek atelēs,
meaning "incomplete" or "imperfect". However, in this application, Ateles
represent a type of beauty & aesthetic.
Yes, flaw and mistake can be beautiful. The aim is to let user reappreciate
“accident” as a type of “beauty/art”.
This approach is inspired by some self-help strategies in Atelophobia
community:
- Cognitive reframing
- The patient gradually overcome Atelophobia by having the mindset of “Planning to fuck it up”. By deciding to do a task poorly on purpose, you succeed in your goal (failing intentionally), which somehow hacks the brain’s fear response. Besides, it includes replacing the shame of “Not knowing” to “Wanting to learn new things is great!”.
- Exposure therapy
- This method is about exposing yourself to the situation that you don’t want to be in. Over time, it helps in decreasing the emotional trigger of imperfection.
Wireframe
ENTRY 2: My final, confirmed idea
MVP
"Ateles: A tiny ritual. "
Designed for thoese who are terrified of little flaw and mistake.
Ateles has prepared a tiny ritual for you, allowing you to
transform flaw into beauty with your touch. The goal isn't to
presue perfection, but discover the beauty emerged from
imperfection.
Here are the key MVP for Ateles:
- Draw your "Ego": Begin with putting effort into a canvas.
- The Release: A physical SHAKE or DRAG, transforming your "ego" into raw flaws.
- Create Ateles: Appreciate the flawed beauty.
- Save Ateles: Ateles will stay with you forever, recording every step of your ritual journey.
Unique Selling Point:
- No undo, no redo: We don't erase the flaw, mess and mistake; you must move through it.
- No "perfection" trap: You are limited to a few SHAKE/DRAG; embrace it.
A basic user flow for Ateles:
Basic user flow
Play with the MVP prototype
HERE:
TASK 1: Presentation Slides
ENTRY 3: Project planning over 7 weeks
Following are the project planning for the next 7
weeks.
Timeline planing
ENTRY 4: Deliverable Status So Far
User Testing
5 user testing is conducted.
The testing objectives and goal are:
- To validate Micro-Exposure Therapy (MET).
- To assess whether transforming broken visuals into Ateles visuals successfully alter user’s perception on “flaw” and “mistake”.
- To evaluate the usability and responsiveness of UI and p5.js physics on different device.
Following are the 5 users:
UI Update: Navigation Bar
- Navigate to “Gallery” and “Ateles” pages
Navbar
Backend Implementation
Navbar to Button
Feature Update:
Brush Setting
- Move settings are implements in drawing.
- Stroke type, fill mode, size, opacity etc.
Brush settings
Onboarding screen
MILESTONES 2: Project Deliverable Status
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